Unfortunately there are still around 2-3 bugs we're trying to squash for a stable release, so the current "Release Candidate" status will most likely continue for another two weeks or so. If I don't reply right away, you may have to wait a bit.) (Note: Although I idle in IRC, I'm not at my computer ever waking minute. Please follow the directions if you're interested in helping. How to install sourcemod plugins ftp code#These changes mark major breaks in code over two years old and making sure it works on existing setups is our highest priority.Ĭommenting is disabled on this post. (Amazingly, we've had past beta testers sign up, then complain that they can't test because they have production setups.)ĭetails: We are testing changes to Metamod:Source's loading process, both to itself and to plugins, that will increase the usability and ease of installation. How to install sourcemod plugins ftp software#You must be willing to run beta software and provide helpful feedback if something doesn't work. ![]() You must have an IRC client and be willing to idle the beta testing channel for the duration of the testing period.You must be running Metamod:Source and at least one Metamod:Source plugin.That is, we do not want to waste time helping people configure or install 3rd party plugins - our goal is solely to test the compatibility of new Metamod:Source versions with existing setups. There is no need to give me any credentials, I will accept anyone who is interested in helping us.īe aware that we will not have time to help you with issues unrelated to Metamod:Source. If you are interested, please PM me or Viper in IRC (, BAILOPAN or Viper) or these forums. You should only apply if you have experience administrating Source servers. This beta testing period will not last long (perhaps a week or so), and we need testers for both the 1.4 (Original) and 1.6 (TF/Orange Box) branch. We need beta testers for an upcoming version of Metamod:Source. You will note there is a new separate plugin, "playercommands," which now houses sm_slap/sm_slay. These changes are available as of revision 1812. I mostly tested under CSS, but all sounds and models used by the effects are from base HL2 so should be good everywhere. If you find any bugs, post them for me and I'll get them fixed up. Look in modname/cfg/funcommands.cfg after you load the plugin the first time. These commands have quite a few convars to control them. You'll still have slap/slay.Īll of these commands use the SLAY admin flag. To get rid of all these new silly fun commands, just disable "basefuncommands.smx". I'll be adding more soon, including blind and drug.īecause many administrators don't like or want these commands, but DO want sm_slap and sm_slay, I have moved them to a new plugin. I've just completed adding a decent sized batch of commands made popular from Mani to the base funcommands plugin. I hope you like it, feedback is always welcome. It supports auto-completition, call tips with doxygen parsing, auto-indentation and other, various features that make coding a lot easier. You can find more information about it here. Today I released Pawn Studio, a complete rewrite of AMXX-Studio with SourceMod support. ![]() I'm glad to say there's now a new IDE for SourceMod.
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